Game Design Projects

Projects where I have been involved working as a game designer.

Harpoon FRVR – A mobile fishing game

Harpoon FRVR is a simple mobile game where you play as a fisherman equipped with a variety of harpoon weapons and is tasked with catching as many fish as possible before the time runs out. Play it in your browser here:https://harpoon.frvr.com/ Or find it on Google Play Store:https://play.google.com/store/apps/details?id=com.frvr.harpoon&hl=en_US&gl=US I was the game designer on this

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Star Suckers – A local multiplayer game developed in 48 hours

Star Suckers is a local multiplayer game where up to four players compete at being the last one standing in a rapidly collapsing solar system. In this fast paced physics simulation a procedurally generated solar system containing one star and several orbiting planets quickly collapses as a result of gravity.You and the other players can

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SPACE BUTTS – A two player cooperative spaceship maintenance game

SPACE BUTTS is the product of Mark Olsen and I having a blast at Nordic Game Jam 2016. We created a cooperative game featuring two space engineers struggling to save their spaceship which is under heavy fire from alien aggressors. The trick is to apply hammer to everything that breaks on the ship. However, each of

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Pølsefest – Local multiplayer brawler with vikings and sausages

Polsefest was the result of Joachim Gerber, Frederik Bager and I, working together at the KADK Local Jam in the spring of 2015. In the game, each of four players controls a viking and must battle in a free-for-all by throwing sausages at one another until the last viking stands. While the game is somewhat ridiculous, it was

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Tortharious – A platform race game about a rabbit and a turtle swapping dimensions

Tortharious is a two player platform racing game where the goal is to survive longer than the other player. The players will play the exact same obstacle course, only mirrored. Occasionally, a dimension sphere will appear, which when reached, will invert all platforms, turning safe platforms into spike platforms and vice versa. The game was made

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