These are a wide variety of projects that I’ve worked on personally, professionally, in collaboration with others, or during the time I was studying.
Genotype – Facility Overview Maps
The following are top-down screenshots of the Snowdrop facility in Genotype. These images may become useful for reference. Lobby Crew Quarters Labs Maintenance Dig Site Outside Hub Combined overview
SCHMUP spaceship bosses (JPETSCII art)
Lately I have been jamming on spaceships using Playscii in some of my spare time. These are three renders of spaceship bosses that could be in a shoot ’em up…
Weight & Volume Inventory System (WVIS)
Introduction WVIS (Weight & Volume Inventory System) is a simple base design for an inventory system which can be used in games and video games in particular. The system is…
Textmode art – Spaceship experiments
This collection of images are the result of a personal project I worked on where my goal was to learn to use a piece of software called Playscii. “Playscii is…
Red Dead Redemption 2 – in-game photography
Playing through Red Dead Redemption 2 was a visually stunning experience beyond any other I have had in a game at the time. Here’s some of the screenshots I took…
3D fractal imaging studies
The following is a series of images that I produced using Mandelbulb 3D.I picked these ones out because I thought they are visually interesting and would be cool examples to…
Glyph 4K Screenshot Collection
This is a collection of Glyph screenshots in 4K resolution (3840×2160) intended for use as promotional material, screensavers, and wallpapers. If you are the kind of type that doesn’t like…
Pixel Art Survival Game Icons
I spent some cozy hours during a weekend in the autumn of 2017 testing and improving my pixel art skills by creating a pixel art icon pack with a survival…
Dick Wilde – Scans of game dev notes with comments
The following is a compilation of 67 scanned game design pages and sketches in no particular order that were created during the development of Dick Wilde. These pages where drawn on paper and…
Dune Race Concept Art
These are some concept art pieces I drew for a top down combat racing game with the working title Dune Race (no affiliation with the Dune franchise).It was a personal…
Vibe Can – A simple program for playing ambient background noises on your PC.
Vibe Can is a small program allowing the user to play an ambient soundtrack by adjusting the volume levels of various types of ambient noises. You can find Vibe Can…
Voxel Art Vehicles
For this project I delved into making voxel art using Magicavoxel. The software was new to me at that point and I figured that giving myself the task of designing…
Pixel Art Environment Tileset for Platformers
A pixel art environment tileset for platformer games. The pack contains seven different environment themes and can be used for prototyping platformer games. The tiles are saved in PNG lossless…
De_Tarezo – A CS:GO defusal map
DE_TAREZO De_Tarezo is a map for Counter-Strike: Global Offensive. The game mode is defusal (de). The map is set in a southern french town where terrorists plan to attack an…
CS:GO Skins
Back in 2014 when skins were a new addition to CS:GO, I created 7 skins and submitted them to the Steam Workshop. Below are the workshop images for each of…
Battle of Copenhagen – Practicing different tools for drawing concept art
The goal of the project was to practice the use of different tools and approaches for creating concept art and designing game concepts. The following range of images displays some of the end results…
Experimenting with symmetry in level design for Counter-Strike
The challenge for me was to design a symmetrical level for Counter-Strike: Global Offensive that supports all of its five official game modes. I chose for the visual direction of the…
Map project for Command & Conquer: Tiberian Sun
Trouble Beyond is a two player map I created for Command & Conquer: Tiberian Sun. This asymmetrical map is for two players and features a central pathway with bridges on…